Dynamite
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Dynamite is a rare relic in Revita.
It can be upgraded and removed.
It causes attacks to explode on hit, dealing additional damage at the cost of fire rate. The explosions caused by Dynamite will deal damage to the player.
Weapon Interactions
- Blast Gun (Constant)
- The laser created by this weapon explodes after every hit, meaning that despite the fire rate decrease it is a significant DPS upgrade.
- Machine Gun, Shotgun
- Both of these weapons suffer heavily from fire rate decreases and have short range, meaning that unless you have a lot of extra fire rate and some form of explosion protection, this relic is essentially worthless.
- Soul Gun (Celestial)
- Do not take this relic with this weapon unless you have explosion protection. The close-range playstyle of this weapon will get you killed in seconds from the explosion damage.
- Sniper
- Also needs a lot of fire rate to be worth it, but the high range compensates for this.
- Sniper (Hunter)
- Not sure it it explodes only on hit or after every bounce.
Relic Interactions
- Moon Blossom, Golden Bullet, Cute Doll, Idol of Fury, etc.
- Getting more fire rate is important to mitigate the massive fire rate penalty of this relic.
- Book of Ammunition, Lovely Shell, Pulsing Orb, Heart Magazine, etc.
- Range and shot speed allow you to stay further away from your own explosions.
- Hard Hat, Gunpowder Keg
- Makes you immune to the self-damage this relic does, removing its only downside aside from the fire rate.
- Firecracker, Sparkler
- Extra bullets cause more explosions and more damage if they land.
- Continuator
- Good for the same reason as Constant.
- Laser Diode
- If you can somehow get enough fire rate to make up for the 80% total fire rate loss, this relic can be a good choice for more range.