Traps

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Traps are various obstacles scattered around the Clocktower, serving as challenges integrated into the terrain. Traps will deal damage to the player, and are active until the room is complete. Each Area has some unique traps, and some global traps.

  • Note about Hard Hat
  • Note about Doctor's Mask
  • Note about Jar of Honey
  • Note about Shards
  • Note about Trapped
  • Note about Masked
  • Note about Chained Down

Trap List

Name Icon Description Areas


Constant Spikes Spr spikes idle.gif Your standard everyday spikes, damaging you for touching them. All Areas
Touch Spikes Spr spikes touch idle.gif A set of spikes that only activate after you've traveled above them. Running or dashing across them is safe, just don't stay still. All Areas
Timer Spikes Spr spikes timer idle.gif A set of spikes that activate on a timer. They stay on for around 2 seconds, then deactivate for around 4 seconds. All Areas
Poison Vents Spr pickup damage.gif A set of vents that can appear along the floor, ceiling, or walls. Every so often, they spew toxic fumes, slowly filling your poison meter. When this meter is full, you take damage. Fungated Funnels
Spore Bullets [[File:|50x50px|link=Spore Bullets]] D Fungated Funnels
Bouncy Mushrooms Spr a2 bouncy mushroom 1 idle.gif D Fungated Funnels
Honey Spr trap honey idle 0 0.png Honey drastically slows down your movement speed while walking in it. Hollow Hives
Cobwebs Spr a2c trap web 0 0.png D Forgotten Station
Ice [[File:|50x50px|link=Ice]] D Arid Athenaeum
Icicles Spr en icicle fall 0.gif D Arid Athenaeum
Snowy Platform Spr a3 crumbling snow platform stand 0 1.png D Arid Athenaeum
Spikeball Spr trap spikeball 0.gif D Somber Sepulcher
Draining Lantern Spr pickup damage.gif D Somber Sepulcher
Water [[File:|50x50px|link=Water]] D Calm Caldarium, Fungated Funnels
Naval Mine Spr en water mine idle 0.gif D Calm Caldarium
Cannon Spr en a5 cannon shoot 0.gif D Ticking Tower Top
Timed Platform Spr a5 platform timed turn off 0.gif D Ticking Tower Top